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Build 3D scenes with a familiar Hierarchy, Inspector, Scene View and Project window.
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Mipsync
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A modern editor and scripting workflow for creating games that run on the original PlayStation.
Create scenes, write gameplay, animate, add UI and audio, then build a real PlayStation disc from one editor.
Build 3D scenes with a familiar Hierarchy, Inspector, Scene View and Project window.
Explore features →Use a practical component language with lifecycle methods, public fields, arrays and coroutines.
Learn Mips# →Convert assets, integrate the runtime and export CUE/BIN output through PSn00bSDK.
See the pipeline →Mipsync keeps the modern parts of game development while respecting the limits of the target hardware.
Hierarchy, Inspector, Scene View, Game View, prefabs, materials and drag-and-drop asset fields.
Animation clips, Animator Controllers, Canvas UI, images, text, buttons and controller navigation.
Transform, Input, Animator, AudioSource, Scene, Save, arrays, coroutines and IDE diagnostics.
PS1-aware model, texture, material, audio and scene conversion with disc-image output.
Everything you need to start a project and get it onto the console.
Install Mipsync Hub, create a project and build for the original PlayStation.
Download for WindowsA visual game engine and runtime made specifically for creating games for the original PlayStation.
Download Mipsync Hub. The Hub installs editor versions and manages your projects.
Yes. PS1 builds are exported as CUE/BIN disc images for emulators or compatible real-hardware workflows.
Mips# is the built-in component scripting language and integrates with VS Code and Cursor.