PlayStation 1 Toolchain
The editor you've always wanted for PS1.
Mipsync is a modern IDE and build pipeline for PS1 homebrew. Compile, master discs, and test in-editor with zero config.
$ mipsync --export-ps1 ./MyProject Loading project... 7 nodes✓ mipsel-none-elf-gcc: OK (PSX.EXE, 142 KB)✓ mkpsxiso: OK (out/game.cue, 1.2 MB) Launching PCSX-Redux...
Zero Setup
Ships with PCSX-Redux and OpenBIOS. No external BIOS dump or emulator config needed.
Visual Editing
Place objects, set transforms, assign TIM textures. Real-time OpenGL preview.
One-click Build
Compiles C via PSn00bSDK, generates PSX.EXE and a bootable .cue/.bin disc image instantly.
Hardware Ready
Output runs on real PS1 consoles. Native support for PS2 POPStarter with auto-patching.
#include <libgpu.h>
#include "mipsync_export/scene.h"
int main() {
InitGraphicsSystem();
Mipsync_LoadScene(&g_MainMenuScene);
while (1) {
UpdateInput();
ROTMATRIX(&g_MainMenuScene.objects[PLAYER_SHIP].rotation);
DrawActiveScene();
}
return 0;
}
Ready to build?
Get Mipsync Hub for Windows (Includes Editor, Emulator, and Tools).
Download v2026.5.34 (x64)