Build games
for PlayStation.

A modern, all-in-one editor for creating games that run on the original PlayStation.

See the whole project at once.

Build scenes with the Scene View, Game View, Hierarchy, Project browser and Inspector together in one focused workspace.

Mipsync editor with Scene, Game, Hierarchy, Project and Inspector views

Let agents work inside the editor.

Use MipsyncCLI while the project stays open. Scene changes appear live, commands return typed JSON, and agents discover the engine through search and describe.

MipsyncCLI running capabilities, command search and Mips# compilation in PowerShell

Shape animation as a visual system.

Connect states, tune transitions and drive character motion through a readable Animator Controller graph.

Mipsync Animator Controller state graph

Preview the target, not a guess.

Run the exported project in a PlayStation environment and compare the result directly with the editor view.

PlayStation runtime preview of a Mipsync project

Block out geometry without leaving the scene.

Create and refine simple level geometry beside the world it belongs to, then keep building without changing tools.

Mipsync ProModeler editing tools

Modern tools.
32-bit soul.

Mipsync keeps the best parts of modern game development while respecting the limits of the target hardware.

Visual editing

Hierarchy, Inspector, Scene View, Game View, prefabs, materials and drag-and-drop asset fields.

Animation and UI

Animation clips, Animator Controllers, Canvas UI, images, text, buttons and controller navigation.

Mips# scripting

Transform, Input, Animator, AudioSource, Scene, Save, arrays, coroutines and IDE diagnostics.

PlayStation pipeline

PS1-aware model, texture, material, audio and scene conversion with disc-image output.

Make something
impossible.

Install Mipsync Hub, create a project and build for the original PlayStation.