Build for PlayStation.

A modern editor and scripting workflow for creating games that run on the original PlayStation.

Game development,
unified.

Create scenes, write gameplay, animate, add UI and audio, then build a real PlayStation disc from one editor.

01

Develop anything

Build 3D scenes with a familiar Hierarchy, Inspector, Scene View and Project window.

Explore features →
02

Script in Mips#

Use a practical component language with lifecycle methods, public fields, arrays and coroutines.

Learn Mips# →
03

Build for PS1

Convert assets, integrate the runtime and export CUE/BIN output through PSn00bSDK.

See the pipeline →

Everything needed to make the game.

Mipsync keeps the modern parts of game development while respecting the limits of the target hardware.

Visual editing +

Hierarchy, Inspector, Scene View, Game View, prefabs, materials and drag-and-drop asset fields.

Animation and UI +

Animation clips, Animator Controllers, Canvas UI, images, text, buttons and controller navigation.

Mips# scripting +

Transform, Input, Animator, AudioSource, Scene, Save, arrays, coroutines and IDE diagnostics.

PlayStation pipeline +

PS1-aware model, texture, material, audio and scene conversion with disc-image output.

Start creating.

Install Mipsync Hub, create a project and build for the original PlayStation.

Download for Windows

Frequently asked questions

What is Mipsync Engine? +

A visual game engine and runtime made specifically for creating games for the original PlayStation.

Where do I download the editor? +

Download Mipsync Hub. The Hub installs editor versions and manages your projects.

Can builds run on real hardware? +

Yes. PS1 builds are exported as CUE/BIN disc images for emulators or compatible real-hardware workflows.

What language does it use? +

Mips# is the built-in component scripting language and integrates with VS Code and Cursor.